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System shock 2 weapons
System shock 2 weapons











system shock 2 weapons

You need only minimal Repair if you properly Maintain your weapons, but in the early game pistols and shotguns are disposable if you're conservative Maintain can wait while you build up your other attributes.

system shock 2 weapons

Hack lets you shut down security cameras, open locked crates, control turrets, and get a discount at replicators well worth the investment. Research is somewhat useful you can use it early on to get a damage bonus to certain enemies, and you need Research 4 to use the crystal shard. Standard weapons are effective throughout the game you can adapt them to any target by switching ammo, and the assault rifle is well worth the cost of Standard 6. A lot of people like the laser pistol, though, and I have to admit the EMP rifle is very effective (if expensive). Energy weapons are extremely useful against mechanical enemies but useless against organics if you play OSA, the Energy tree nicely complements the offensive psi abilities throughout the middle game, but otherwise I prefer a standard weapon with armor-piercing rounds. The Heavy and Exotic weapon trees are useful for one weapon apiece, and it's the first weapon for each (grenade launcher and crystal shard, respectively). Agility also reduces falling damage, but you shouldn't fall enough for it to matter. Endurance does affect resistance to radiation and toxins, but hypos affect it more, and the hit points are more significant. The other statistics have dual use Strength controls inventory slots and melee damage, Agility determines your movement speed and reduces weapon recoil, and Cybernetic Affinity complements your tech skills. You can ignore the Psi stat and abilities entirely.

system shock 2 weapons

This maximizes the point value of your Navy training and is useful almost immediately OSA recruits get more points in training, but have a more difficult early game.Ĭoncentrate on statistics (STR/AGI/END/CYB), Standard weapons, and technical skills (particularly Hack and later Maintain). Year 1: operations (+1 Hack, +1 Strength) I recommend a Navy character with the following training: I was wondering what was a good start character













System shock 2 weapons